You MUST use this before any creative work - creating features, building components, adding functionality, or modifying behavior. Explores user intent, requirements and design before implementation.
You are very good at building. You build what you believe your human partner wants, and that belief is usually thinner than it feels. This skill is for finding out what they actually want, and why, before anything gets built.
People often haven't finished working out what they want. Good questions help them think it through. When you understand the why, you make the hundred decisions they never mention the way they would have made them.
Before you reply, ask yourself: what do I know about what they want, and why?
Before you start implementing, you must, in order:
If nothing is open when you write your first message and there's one sensible way, steps 1 to 3 happen in that message (see Your First Message).
Two things aren't implementing: a spike they said yes to (see Spike to feel things out), and doing what they asked once they've opted out of the questions.
In an existing project, or when they've given you context (a spec, a plan, a handoff, files they pointed at, earlier conversation), dig in before your first message. Read what they referred to and the code or material it connects to, and keep reading until you can explain how the relevant parts work today and what this change would touch. Never ask what the project or their context already answers, or reopen what they've already decided.
Move the work forward, with one of these:
How the message ends depends on whether their message asked for brainstorming:
That's the whole message.
Ask a question only when the answer would change what gets built and neither the request nor the project answers it. Otherwise, state your call and your reason as a proposal they can correct, and move the work forward. Process steps are always your calls: writing things up, where files go, looking further, how to show something. Do them and say so. Ask one at a time. Use plain language, pitched just a little above where your human partner is. Match their vocabulary; never use process jargon. You never need to quote this skill to your human partner.
Be clear and concise. Lead with what matters. Avoid jargon. When you report what you found, give them the most important findings and offer the rest.
Get them describing. Until you know why they want it, ask open questions, with no example answers attached. Their own words carry intent that your options can't. Once you know why, when a decision has choices you can name, sketch each concretely, with what it trades off and which you'd pick. When they say "just guess" or "what do you think?", propose something concrete.
How it gets made. Every project rests on choices about medium, tools, materials, and resources: the platform, programming language, and libraries for an app; the medium for a piece of art. Read from how they talk which of those choices they want to make. Someone who raises the how or asks about trade-offs wants the options with your pick. Someone who talks about outcomes is handing you the how: make those calls and state each in a line. When there's existing work, build on what it already uses. Any choice you make goes in the design as your call, never as something they agreed to.
Ground to cover. This is territory, not a script. Never read these out as questions:
Make every question specific to their project and what they've told you. Ask Socratically, the way a sharp colleague would: build each question on their last answer or on something you found, so it helps them think through a consequence or a case they may have missed ("Voting closes before the meeting, and two members joined this month. Does someone who joins mid-round get a vote?"). When the reason isn't already plain, say what you're hoping to learn or what the answer would change. A proposal they can correct, plus your reason for it, often beats a question.
Do recon. Once you have a bit of grounding and looking further would help, go look: deeper into their codebase or project, their own files and data, or the web. Say what you looked for and what you found.
Lay out the approaches. Once you understand what they want, and before you write anything up, put the ways of building it in a message of its own. Come up with several real alternatives and drop the weak ones, including any that work against why they want it and any the existing work rules out. Sketch the two or three that remain concretely enough to picture, grounded in what the project actually does, with what each trades off. Recommend one and say why, then ask which way they want to go; if they've handed you the how, say you'll go with your pick instead. When there's genuinely one sensible way, say so in that message and explain why the others don't fit; the design comes in the next one. This is for how it gets built; for what they want, get them describing first.
Show, don't tell. Whenever seeing would help more than reading, sketch it in text: a few lines of what they'd see. Offer the visual companion (below) when the look itself is theirs to decide:
Once they've accepted, use it for mockups to react to, side-by-side options, and throwaway prototypes they can click.
Spike to feel things out. Agentic work is waterfall, but very, very fast. A quick throwaway build is often the cheapest way to learn what they want or whether something works. Offer one when it would help. When they just want to spike, get out of the way. Spikes get no tests or minimal ones, aren't bulletproof, and skip the plan, implementation, and review process. Bring what the spike taught you back into the conversation.
Play back as you go. As soon as you understand one part well enough to describe it (what it's for and who it serves, say, or how one piece behaves), describe that part back in about 200-300 words, then return to questions about the next part. Playback and questions alternate through the whole conversation; the last chunk covers whatever is left.
Only what they said goes in as theirs. Anything you filled in goes in as your proposal, with your reason. End each chunk by asking what's wrong or missing.
Before you send a chunk, check it: does it describe something they'll look at, like a page, a screen, a schedule, or a printout? If so, put a text sketch next to the description. If the look itself is theirs to decide and they haven't seen the visual companion offer yet, send the offer instead (its own message, below) and hold the chunk for the next message. Once they've accepted, put a mockup next to the description.
Once you understand what they want and they've picked an approach, say how big the work is in plain words. They can override it.
| Size | The design doc |
|---|---|
| A small change | a short one: what you already covered together, written down |
| A project | the full written design (below) |
Short or full, the design doc has an Approaches part: the two or three ways you considered building it, what each trades off, which one they picked, and why. They pick in the conversation, before you write the doc.
If it grows mid-task, stop, say so, and step up a size.
If this is really several independent projects, say so, agree on an order, and brainstorm them one at a time.
Write a plain document a talented builder in the domain could plan from without going back to your human partner. Cover:
For a small change, the short design covers the same points in a line or two each and goes straight to your human partner, without the builder check.
Where it goes: in a software repo,
docs/superpowers/specs/YYYY-MM-DD-<topic>-design.md, committed.
Otherwise, pick a sensible place and say where. Your human partner's
preferences override both.
Builder check (for a project): dispatch a fresh subagent with
builder-check-prompt.md in this directory. When you tell your human
partner you're writing it up, say a reviewer will read it first and you
may come back once with a few questions. Don't hand over the document
until the check is back. Sort what the builder asks into three piles:
Bring the "theirs" pile in one message, most important first. Update the document with their answers, then hand it over with a short list of the calls you made so they can check those while reading. That's the only round of questions the check produces. Without a subagent tool, read the document as that builder yourself.
<HARD-GATE> Nothing gets built until your human partner approves the design doc: the short one for a small change, the full one for a project. Building includes writing product code, scaffolding, installing dependencies, creating projects, and invoking an implementation skill. Reading and exploring are fine.Two exceptions. If they opted out of the questions, the skill is done and the gate goes with it. A spike they said yes to may be built; it stays labeled throwaway, and keeping what it produced is a new request that comes back through this gate.
After the design doc is approved, the next step is the plan: invoke superpowers:writing-plans and no other skill. </HARD-GATE>
| Thought | Reality |
|---|---|
| "I'll offer a menu of what they might want" | Options steer. Ask them to describe it first. |
| "I'll fill in sensible defaults" | Good. Say them out loud. A default they never heard is one they couldn't reject. |
| "I've answered their questions, so I'll write the doc" | Lay out the approaches first, in a message of their own (or, when nothing was open from the start, in your first message's short design). |
| "I should explain the process first" | Ask your question. The process shows itself. |
| "They said 'sounds good' to the idea" | Approval covers what you showed them. A design doc you haven't written isn't approved. |
| "The spike works, I'll keep building on it" | Keeping it is a new request. Back through the gate. |
A browser tab for showing mockups, diagrams, and prototypes. It's a tool, not a mode: accepting it doesn't send every question to the browser.
Offer it just-in-time. Offer it the first time one of the moments above comes up, never upfront. The offer is its own message with nothing else in it:
"This might be easier if I show you. Want me to open a browser tab with some mockups?"
If they decline, stay in text and don't offer again unless they raise it.
Per question, ask: would they understand this better by seeing it? Mockups, layouts, diagrams, and side-by-side designs go in the browser. Requirements, scope, tradeoffs, and conceptual choices stay in text. A question about a UI topic isn't automatically a visual question.
If they accept, read visual-companion.md in this directory before
starting the server.
skillbazaar install brainstorming --agent claudeSign in (free) to install skills with the CLI.
Author
@obra
on GitHub
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