Create personalized live sports broadcast fan-cam videos with genmedia. Use this for realistic spectator cutaways, stadium or arena crowd reactions, broadcast screenshots, sports TV shots, scoreboard overlays, TV channel bugs, and identity-preserving fan reaction videos from a user photo.
Author and execute multi-step media pipelines on fal.ai. Two modes: (A) declarative workflow JSON files for the fal.ai workflow runtime ("create workflow", "chain models", "image to video pipeline"); (B) imperative genmedia CLI orchestration when scripting locally ("design pipeline", "fan-out generation", "frame bridging", "narrated video", "dataset generation").
Design and execute multi-step media workflows with genmedia. Use this for pipelines that combine planning, generation, editing, image or video utilities, audio, subtitles, batching, and final delivery manifests.
Upgrade a coded website to award-tier, editorially-crafted design using fal.ai. Takes a local HTML file or a dev-server URL, screenshots it, has an opus-4.7 vision model write a gpt-image-2 edit prompt, uses fal-ai/gpt-image-2/edit to produce the redesigned reference image, then opus-4.7 vision writes a Markdown build-spec with a "Hard constraints" section + a tokens.json. Also supports iterate (screenshot implemented site → delta-spec vs reference) and greenfield generate (brief → mockup → single-file HTML). Invoke when the user says "improve the design", "make it world-class", "redesign this landing page", "upgrade this site", "design pass", or points at a local HTML / dev server for a visual review.
Plan and run commercial image or video production with genmedia. Use this for product photography, ads, e-commerce batches, product reveals, lifestyle commercials, background replacement, social formats, and brand-safe prompt work.
Build multi-shot narrative image, video, and audio workflows with genmedia. Use this for storyboards, shot lists, multi-prompt video, first-frame to last-frame pipelines, social stories, brand films, and sequence continuity.
Choose the right fal.ai endpoint for a given task. Modality-organized catalog of production endpoint defaults, text-to-image, image-to-image, text-to-video, image-to-video, and more. Use when the user has not named a specific model, or asks "which model for X", "best endpoint for Y", "what should I use for Z".
Use-case-driven multi-step pipelines on fal.ai. Trigger when the user asks for a specific kind of content production rather than a single endpoint call: "make a commercial", "ad creative", "product photography", "cinematic shot", "film look", "character design", "consistent character", "anchor system", "storyboard", "multi-shot", "narrative video", "talking head", "lip sync", "make this person talk", "virtual try-on", "garment transfer", "restore image", "deblur", "denoise", "fix face", "old photo restore", "add audio to video", "video sound effects", "product shot", "photoreal", "realistic photo", "candid photo", "editorial portrait", "documentary photo", "looks like a real photograph", "iPhone-style photo", "film photo", "archival photo". Each recipe describes inputs, the genmedia call sequence, and quality checks.
Plan and run UGC-style creator ads and social proof videos with genmedia. Use this for direct-to-camera creator scripts, talking-head ads, product demos, testimonials, founder clips, unboxing, reaction, before-after, faceless voiceover, and short vertical social videos.
Build consistent character designs and character media with genmedia. Use this for original characters, reference sheets, expression sheets, outfit variations, identity-preserving edits, and character-to-video workflows.
Plan and run campaign-level marketing asset production with genmedia. Use this for launch kits, campaign matrices, paid social variants, landing-page visuals, email and banner imagery, hook/proof/conversion assets, creator ad packages, and channel-specific marketing deliverables.
Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation", "attack animation", "jump animation", "game background", "parallax background", "isometric map", "2D game art", "pixel art animation". Covers character generation (nano-banana-pro / gpt-image-2), sprite sheet animation (nano/edit or gpt-image-2/edit), background removal (Bria), and background generation (parallax layers or isometric map).